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Farrah L. Welch

Farrah Welch is a visual effects artist and graphic designer currently residing and working in the Los Angeles area. She has a love for modeling, texturing, and lighting. She is also experienced in render development and other general 3D and compositing skills as well as web and graphic design. Most recently, Farrah has worked on the final season of "Battlestar Galactica," "Virtuality," and "Caprica."

  • Full resume and references available on request
  • IMDB Profile

Projects/Experience

  • Caprica Season 1 [JULY 09 - AUG 10]
    VFX Artist - Virtual sets, modeling, texturing, lighting, track placement
  • Freelance Artist [2008 - CURRENT]
    Digital Artist - Modeling, texturing, lighting, compositing, matte painting, web and graphic design
  • Battlestar Galactica, The Plan [MAY 09 - JUN 09]
    Render Assistant - Interactive lighting, element break out and rendering
  • Battlestar Galactica, Season 4 [SEP 08 - MAR 09]
    Render Assistant - Interactive lighting, compositing, HD Instance, element break out and rendering
  • Caprica Pilot [DEC 08 - JAN 09]
    Render Assistant - Modeling, texturing, lighting, element breakout and rendering
  • Battlestar Galactica Webisodes - The Face of the Enemy [NOV 08 - DEC 08]
    Render Assistant - Shot design, lighting, animation, element break out and rendering
  • Virtuality [SEP 09 - JUN 09]
    VFX Artist - Crowd sims, modeling, texturing, lighting, animation, track placement, element break out and rendering
  • Dr. Seuss’ Marvin K. Mooney Will you Please Go Now! [JAN 08 - MAR 08]
    3D Artist - Modeling, texturing, lighting, animation
  • Kory Heinzen’s RetroActive [NOV 07]
    Modeler - Character modeling

Skills/Software

  • 3D General Artist - modeling, texturing, lighting, compositing, effects, HD instance. Also experienced
    in scientific visualization, anatomical illustration, web, and graphic design.
  • Proficient with LightWave, HD Instance, Fusion, Photoshop, Illustrator, and Premiere. Also experienced
    with 3D medical/CT imaging packages.
  • Limited experience with Maya, Zbrush, Timothy Albee’s Facial Animation
Education

  • [2008] Occupational Associates; The Digital Animation and Visual Effects School
  • [2003-2006] Postgraduate work in Paleontology; using 3D visualization for the study of anatomy,
    The University of Texas at Austin
  • [2001] B.A. Anthropology; The University of Texas at Austin

 

© Farrah Welch 2008-2011